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Glew mingw
Glew mingw






glew mingw

GlutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH) GlLightfv(GL_LIGHT0,GL_POSITION, vLightPos) Set the viewport to be the entire window WindowWidth = 100.0f*(GLfloat)w/(GLfloat)h WindowHeight = 100.0f*(GLfloat)h/(GLfloat)w (you cant make a window of zero width). Prevent a divide by zero, when window is too short Void KeyPressFunc(unsigned char key, int x, int y) PBytes = gltLoadTGA("block6.tga", &nWidth, &nHeight, &nComponents, &format) PBytes = gltLoadTGA("block5.tga", &nWidth, &nHeight, &nComponents, &format) PBytes = gltLoadTGA("Block4.tga", &nWidth, &nHeight, &nComponents, &format) GlTexImage2D(GL_TEXTURE_2D,0,nComponents,nWidth, nHeight, 0, GlTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT) GlTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT) GlTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) GlTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) PBytes = gltLoadTGA("floor.tga", &nWidth, &nHeight, &nComponents, &format) GlTe圎nvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE, GL_MODULATE) This function does any needed initialization on the rendering MakeShadowMatrix(ground, lightpos, cubeXform) M3dMakePlanarShadowMatrix(mCubeTransform, pPlane, vLightPos) M3dGetPlaneEquation(pPlane, ground, ground, ground) Disable lighting, we'll just draw the shadow as black GlGetFloatv(GL_MODELVIEW_MATRIX, mCubeTransform) Uniform colored surface, looks 2D and goofey Same wire cube with hidden line removal simulated Move the cube slightly forward and to the left GlMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, materialColor) GlMaterialfv(GL_FRONT, GL_SPECULAR,lightSpecular) GlLightfv(GL_LIGHT0, GL_SPECULAR, lightSpecular) GlLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse) GlLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient) GlClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) Clear the window with current clearing color Demonstrates an assortment of basic 3D concepts On top of that, it is supplied with OpenGL and Glut project categories.Ĭompiling works like a charm with basic opengl and Glut programs.īut I m stuck with the following source, which is from the OpenGL Superbible version 4.

glew mingw

It has a complete package, which includes, Codeblocks + MingW. Now I tried the C / C++ IDE called Codeblocks. Compiling a program with the command prompt has succeeded. To GLEW’s source folder and create and run a.

#Glew mingw download#

To make GLEW work with MinGW you should download the source from GLEW website and put It took a lot of time so I am posting it here to help others. I have performed many searches in order to find an answer to my problems. I apogilize I duplicae a question somehow but I have no other chance with reputation limit for commenting. People says this andswer helped them but they didn’t worked for me.

glew mingw

Makefile:1: Makefile:1: *** commands commence before first target. It is a duplicate and I am sorry about it but I don’t have any other options because I can’t make comments on answers and they didn’t solved my problem.








Glew mingw